- Rank S — it holds up in Division 1.
- Four across the front, outnumbering their defence, finishing on the break.
- The weakness is the counter against you: two CBs against three forwards leaves you outnumbered.
The 4-2-4 lines up two wingers and two centre-forwards across the front. It is as attacking as the game gets. The point is to keep an overload against their last line, then finish them with a counter that goes straight up the pitch.
4-2-4: overview

| Rank | SWorks in Division 1 |
|---|---|
| In one line | Four across the front, outnumbering their defence, finishing on the break |
| Biggest weapon | The overload up front — a counter always has somewhere to go |
| Biggest weakness | Counters against you; two CBs against three forwards leaves you outnumbered |
| Suits you if | You like counter-attacking football |
| Not for you if | You want to pass teams open in small combinations |
| Team Playstyle | Quick Counter / Long Ball Counter |
Rank S means it works in Division 1. Our ranks come from the Division a formation actually holds up in — this one won six, drew two and lost one of nine games in Division 1, scoring 20 and conceding seven.
What it does well, and where it hurts
- Unless they play five at the back, your front line matches or outnumbers their defence. A counter always has an outlet, which is why it comes off so often. A back three, or a back four whose full-backs overlap, is exactly what you want to see.
- The two CFs mean it is not only a wide formation — you can go through the middle too.
- A back four and two DMFs keep it from being counter-only. You can hold the ball.
- All four attackers sit on one line, so passing between them takes some getting used to.
- Standard back-four problem: two CBs against three forwards leaves you outnumbered in the middle, and counters hurt.
- With that many bodies forward, the two DMFs carry a heavy defensive load.
The shape

4-2-4: a back four, two DMFs and four across the front.
Up front it is LWF, CF, CF and RWF. In midfield, two DMFs. At the back, a standard back four. Four attackers on one line is the whole idea.
How to attack
The main pattern is the counter. Short or long, the front four go straight up the pitch and finish it. If they sit deep, work it round the outside and bring the two CFs together through the middle.
Quick Counter: win it high, go wide
Win it high through a DMF and go straight to the winger. The cross finds a CF arriving. This is the fastest way this formation kills a game.
- A DMF wins it in the opposition half and finds the LWF
- The LWF gets down the left and crosses
- A CF meets it and finishes
Long Ball Counter: win it deep, go forward fast
Win it in your own half and use a CF as the outlet. The far winger carries it up the line, and the second CF arrives on the low cross.
- A CB wins it deep and plays a vertical pass into a CF around the halfway line
- That CF switches it to the RWF
- The RWF drives forward with it up the line
- The RWF plays a low cross to the far CF running in
- That CF finishes
Possession Game: round the outside, then the two CFs through the middle
If they sit deep, work it round the outside and back into a DMF. One CF plays the first pass of the one-two, then breaks the line to take the return.
- The RB moves it forward round the outside to the RWF
- The RWF plays it back inside to a DMF
- That DMF plays a vertical pass into one of the CFs
- That CF lays it off to the other CF and breaks the line
- The first CF takes the return through ball and finishes
Possession Game: in behind down the left, then the cut-back
Work it out to the LWF, then a through ball for a CF breaking the line. That CF cuts it back for the other CF arriving in the middle.
- The LB moves it forward down the left to the LWF
- The LWF slides a through ball in for a CF breaking the line
- That CF cuts it back into the middle
- The other CF arrives and finishes
Building up
You counter first, but against a defensive side you have to carry it yourself. There is a route through the middle and one round the outside.
Through the middle: CB to DMF to CF
Two CBs into two DMFs — one of the DMFs is always free, so you get out safely. Then a pass into a CF’s feet to start the attack.
- A CB plays it into a DMF
- That DMF turns and plays a vertical pass into a CF
Round the outside: CB to full-back to winger
If they cut off your DMFs and shut the middle, go out to the full-back instead. Carry it to the winger, then find a CF who has tucked inside.
- With the middle shut, the CB goes out to the full-back
- The full-back moves it up the line to the winger
- The winger plays it into the feet of a CF who has come inside
Mistakes people make, and the fix
Passes between the front four keep going astray
| Why it happens | What to do |
|---|---|
| All four attackers stand on one line, so the distances between the CFs and the wingers are either too tight or too far apart and the pass gets cut out. | This one is just practice. Drop one CF to receive in front of them, or go back to a DMF and start the move again. |
You lose it going forward and get countered — especially by three forwards
| Why it happens | What to do |
|---|---|
| With that many bodies committed, two CBs against three forwards leaves you outnumbered in the middle, and they go the length of the pitch. | First, do not lose it in midfield. If you do, press immediately with both DMFs and kill the counter before it starts. Not pushing your full-backs too high helps too. |
How to defend with it
With that many bodies forward, the two DMFs and the back four are what keep you alive.
| Area | What to do |
|---|---|
| Midfield | The two DMFs do the work — pressing and intercepting. Take control of one, cut the passing lane or press, and start the counter from there. |
| Wide | The space behind a full-back is the usual hole, but this formation attacks through the middle, so let the full-backs defend. Set them to Defensive in Individual Instructions and even an attacking full-back will stay back and keep the flank shut. |
| Back line | Two CBs against three forwards leaves you outnumbered on the break. That is structural, so the answer is upstream: do not lose it in midfield, and press the instant you do. |
| When ahead | Change the wingers to wide midfielders and go 4-4-2. That thickens the middle and shuts the game down. |
Players and playing styles that fit
The playing style matters more than the overall rating here. These are the ones the shape actually asks for.
| Position | Playing Style | Why |
|---|---|---|
| CF (both) | Goal Poacher | Running in behind is a must here. You want forwards who attack the space behind their line. |
| Wingers (both) | Creative Playmaker | Hold it up wide, find the CFs accurately, and still get in behind when the space opens. |
| DMF (one) | Box To Box | Covers ground and wins it back physically. |
| DMF (the other) | Anchor Man | Stays at the base and defends. This is the one that keeps the shape together. |
| Full-backs | Defensive Full-back | Comfortable enough on the ball not to give it away building up. When you are going through the middle, keep them defending. |
| CBs | Destroyer, and quick | Only two of them, so you want CBs who go and win it. Pace matters against three-forward counters. |
Best managers for this formation
4-2-4 runs on Quick Counter and Long Ball Counter, so what you want is a manager with high proficiency in those. Every manager below is rank SS on eFootball LABO — high proficiency, a booster and a link-up — picked for their proficiency in these playstyles.
Best managers for Quick Counter
Best managers for Long Ball Counter
Set the full-backs to Defensive so the flanks stay shut. When you are ahead, change the wingers to wide midfielders and go 4-4-2.
Matchups
| Opponent | Matchup | Why, and what to do |
|---|---|---|
| Three at the back | Good | Their last line is three, so your front four outnumber them. A counter has plenty of outlets. This is the matchup you want. |
| Four at the back | Good | Especially against sides that overlap their full-backs — you attack the space they leave. A back four that tucks in and defends is harder to break down. |
| Five at the back | Poor | Against five you cannot create the overload, and losing it leaves you exposed to the counter. Do not force it; be careful in possession. |
Matchups are provisional and come from played matches. We update them as we play more.
FAQ
Is 4-2-4 good in eFootball?
What Team Playstyle should I use with 4-2-4?
What is the weakness of 4-2-4?
What should I switch to when I am ahead?
Summary
- The spine of it is four across the front, outnumbering them, breaking at speed. Against a back three or overlapping full-backs it is brutal.
- The two CFs mean you are not limited to the flanks — go through the middle too. Against a low block, switch to working it round the outside.
- Cover the weakness — the counter against you — by winning it back immediately with both DMFs and setting the full-backs to Defensive.











