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  1. Home
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  3. How to Train Players in eFootball: Level Training, Player Progression & Player Fusion

How to Train Players in eFootball: Level Training, Player Progression & Player Fusion

2026 10/31
Guides & Basics
31/10/2026
In short: training players in eFootball
  • The order: sign the player → Level Training → Player Progression → Position Training if needed → Player Fusion and Skill Training to finish
  • Levelling up alone does not raise the Overall Rating: each level gives you Progression Points, and the Overall Rating only rises once you allocate them
  • Focus: put your resources into the players you actually start, not the whole squad
  • Player Fusion cannot be undone: the player you use is erased from My Team
Contents
  1. How training works: the five steps
  2. Each part of training
  3. The order that works best
  4. Training and the Overall Rating
  5. What training costs: players and GP
  6. Why a player cannot be trained
  7. FAQ
  8. Summary

How training works: the five steps

Training in eFootball is made up of several systems that build on each other. Knowing what each step is for saves you from spending tokens and GP in the wrong order.

1
Sign the player
Add them to your squad. You can only train players in My Team.
2
Level Training
Give the player Experience Points with Exp. Tokens, or by playing matches. Every level gives you Progression Points.
3
Player Progression
Allocate the Progression Points to raise the Player Stats. This is the step that makes the player stronger.
4
Position Training
Add or raise a Position Proficiency, for more options in your squad.
5
Player Fusion and Skill Training
Player Fusion carries another player’s Experience Points and Additional Skills over, and Skill Training adds a new skill. The last push for a player you plan to keep.

Each part of training

Level Training

Experience Points come from Level Training, from playing matches and from Player Fusion. In Level Training you use Exp. Tokens (Exp. 10,000, 4,000, 1,000 and 100). Each level gives you Progression Points. Every player has a Level limit, and once it is reached the player stops levelling up.

Level Training: choose how many Exp. Tokens to use
Level Training: choose how many Exp. Tokens to use

Player Progression

Player Progression is where the Progression Points go into the Player Stats. Open it from [Home] > [My Team] > [Players], pick the player and select [Player Progression]. Allocate the points to what the position needs.

Player Progression: Normal and Current values side by side
Player Progression: Normal and Current values side by side

The points go into categories shown as icons, with no names. Each of these categories raises a fixed set of Player Stats:

  • Finishing, Set Piece Taking, Curl
  • Low Pass, Lofted Pass
  • Dribbling, Ball Control, Tight Possession
  • Attacking Awareness, Acceleration, Balance
  • Kicking Power, Speed, Stamina
  • Heading, Jumping, Physical Contact
  • Defensive Awareness, Tackling, Aggression, Defensive Engagement
  • GK Awareness, Jumping
  • GK Parrying, GK Reach
  • GK Catching, GK Reflexes

The Action menu also has Recommended, Restore Previous Settings and Reset Player Progression.

The Action menu in Player Progression
The Action menu in Player Progression

The Player Progression Calculator lets you try a build on a player you do not own yet. For your own players, Player Progression does the same job, since resetting is free.

Try a build in the Player Progression Calculator →

Position Training

Position Training adds a Position Proficiency to a player, or raises one they already have. Added positions go into the Additional Position Proficiency Slots (up to two). It lets one player cover a gap in your formation, so use it on players you want in a second role.

Position Training: Additional Position Proficiency Slots
Position Training: Additional Position Proficiency Slots

Player Fusion

Player Fusion carries the Experience Points and the Additional Skills of one player over to another, for GP. The player you use is erased from My Team, so it cannot be undone. Trending players cannot undergo Player Fusion.

Player Fusion Candidates, with the GP each one costs
Player Fusion Candidates, with the GP each one costs

How to earn GP →

Skill Training

Skill Training adds a skill the player does not have yet (the New Player Skill button), and it appears under Additional Skills.

Skill Training: Additional Skills and the New Player Skill button
Skill Training: Additional Skills and the New Player Skill button

See what every skill does →

Boosters

A Booster raises a player’s Player Stats, some all the time and some once the Activation Conditions are met. Some are Craftable Boosters, so they are part of finishing a player too.

Booster 1 and the Booster Slot
Booster 1 and the Booster Slot

The order that works best

1
Level your starters first
Levelling up the whole squad evenly drains your tokens. Start with the players who are in your starting eleven most often.
2
Allocate Progression Points every time you level up
A level with unallocated points changes nothing on the pitch. Build around the category that raises Kicking Power, Speed and Stamina, then add what the position needs.
3
Add positions only where you need them
Use Position Training on the few players you want to move around, and keep it for your regulars.
4
Finish with Player Fusion and Skill Training
Both are the final step for a player you will keep for a long time. Player Fusion cannot be reversed, so wait until your squad is settled.
Where most resources are lost

Training everyone a little. Tokens and GP run out fast that way. Pick the players you will use in the long run and put everything into them.

Test builds in the game

Reset Player Progression is free, so Player Progression works as its own simulator: allocate the points, look at the result, and reset if you do not like it.

Training and the Overall Rating

The Overall Rating goes up as you train, but only through the Progression Points you allocate. If you have trained a player and the Overall Rating has not moved, the points are probably still unallocated, or the player has reached the Level limit.

The Overall Rating sums up the Player Stats. How well a player plays also depends on where the points went, the skills and the positions, so do not judge a player on the number alone.

What training costs: players and GP

ResourceWhat it is used for
Other playersThe player whose Experience Points and Additional Skills are carried over in Player Fusion
GPSigning players and Player Fusion

Players you will not use are not clutter: they are material for Player Fusion.

Why a player cannot be trained

When training will not go through, the cause is usually one of these. Most of these are by design, not bugs.

CauseWhat to check
The Level limit is reachedThe player has gone as far as the Level limit allows
The player or contract is not eligibleSome players cannot be levelled up because of the card or its contract status. Check that the player has fully joined your team in My Team
The player is TrendingTrending players cannot be trained further
Not enough tokens, points or GPTop up the tokens, points or GP the step needs

FAQ

What should I train first in eFootball?
Level up your regular starters, and allocate the Progression Points each time they level up. Positions, Player Fusion and Skill Training come after that.
Why did my player’s Overall Rating not go up after levelling up?
Levelling up only gives you Progression Points. The Overall Rating rises once you allocate them in Player Progression. If the player will not level up any further, the player has reached the Level limit.
Can I undo the Progression Points I allocated?
Yes. Reset Player Progression is free, so you can try a build and go back.
Can I undo Player Fusion?
No. The player you use is erased from My Team, so use it only on a player you will keep.

Summary

✓Summary
  • Train in this order: Level Training, Player Progression, Position Training, then Player Fusion and Skill Training.
  • Levelling up alone does not raise the Overall Rating — the Progression Points have to be allocated.
  • Concentrate tokens and GP on the players you actually use.
  • Reset Player Progression is free; Player Fusion is permanent.
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In-game screenshots © KONAMI DIGITAL ENTERTAINMENT. eFootball™ is a trademark of KONAMI DIGITAL ENTERTAINMENT. eFootball LABO is not affiliated with or endorsed by KONAMI.

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Author of this article

Mikelのアバター Mikel

Mikel is the editor of eFootball LABO. A long-time eFootball player (peak Division 1, peak rating 1,920), he writes from real play and hands-on testing.

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